AI Insights · Timothy · October 2022
Top 5 Co-op Games in South Africa Q3 2022 Performance
In Q3 2022, the top co-op games in South Africa showed varied performance in downloads, revenue, and active users, with notable trends across the board.
Throughout the third quarter of 2022, the top five co-op games in South Africa demonstrated dynamic performance metrics on a unified platform. Here’s a detailed look at how each game fared in terms of weekly downloads, revenue, and active users.
Roblox experienced notable fluctuations in weekly revenue, starting at approximately $64K in late June and peaking at around $72K in mid-July. It saw a substantial dip to $44K in early August but recovered to end the quarter at nearly $68K. Weekly downloads varied, with a high of 16.5K in mid-July and a low of 11.5K in mid-September, concluding with an uptick to 14.6K. Active users remained robust, growing from 362K at the start of the quarter to just under 400K by the end of September.
PUBG MOBILE showed a significant rise in weekly revenue mid-quarter, peaking at about $69K in late July before declining to roughly $30K by the end of September. Downloads were relatively stable, ranging from a low of 5.3K in mid-September to a high of 8K in late September. Active users fluctuated slightly but remained strong, starting at 483K and ending the quarter at 495K.
Call of Duty®: Mobile had a mixed quarter in terms of revenue, beginning with $59K in late June, dipping to $22K in mid-July, and closing at $61K by the end of September. Downloads saw a steady increase, starting at 5.9K in late June and reaching 10.8K by the end of the quarter. Active users hovered around the mid-30Ks, peaking at 38K in early July before settling back to 32K by late September.
Clash of Clans had a noticeable spike in revenue in early August, reaching $67K, followed by another peak of $59K in early September. Downloads remained relatively low but steady, with the highest being 3.2K in late June and the lowest at 2K in mid-September. Active users were consistent, starting at 199K and ending the quarter slightly lower at 185K.
Finally, Evony exhibited consistent weekly revenue, peaking at around $30K in late June and mid-September, but saw a dip to $22K in early September. Downloads fluctuated, with significant highs of 10K in early August and lows of 4.1K in mid-September. Active users saw a notable peak in early August at 27K but eventually trended down to 15.8K by the end of the quarter.
The data presented here comes from Sensor Tower, and more insights are available on their platform.